![]() Up Special (Flying Feathers): Donald leaps into the air while shaking his wings, being able to hit the opponent multiple times.This move originates from World of Illusion: Starring Mickey Mouse and Donald Duck. Back Special (Cape): Donald swings a cape, being able to reflect projectiles.This move originates from Disney Heroes: Battle Mode. If he makes contact with the opponent, he performs a series of hits before launching them away. Forward Special (Fly Into a Rage): Donald leaps forwards.Neutral Special (Plunger Gun): Donald fires a plunger which stuns the opponent upon contact with their front, leaving them open for attacks (being hit from the back simply deals damage).However, Toodles can only absorb a certain amount of damage before breaking for the rest of the round. Guard Special (Toodles): Toodles from Mickey Mouse Clubhouse appears in front of Mickey, acting as a shield that can nullify all damage applied to him.After hitting the ground, it remains in place for a few seconds before vanishing. Down Special (TV Sketch): Mickey drops a TV in front of himself, dealing damage to the opponent if it lands on them.Up Special (Pluto): Mickey's dog Pluto leaps forwards from behind Mickey, damaging opponents in his way and catching up to one projectile in his mouth.This move originates from Mickey's Fire Brigade. Back Special (Fire Brigade): Mickey pulls out a hose and sprays a stream of water which pushes the opponent away.This move originates from Disney Infinity 3.0, but is inspired by various Mickey Mouse cartoons. Forward Special (Gone Fishin'): Mickey pulls out a fishing rod and casts it forward, being able to grab the opponent and reel them in to him.The marble is weak and causes no knockback, but flies quickly. Neutral Special (Marbles): Mickey fires a small marble straight forwards.Each fighter has six color swaps, while some fighters have at least one alternate costume which can be purchased through the Shop These costumes come with six more color swaps, alongside the potential for new taunts, victory animations, and Clash Attacks. This brings the total number of fighters to 116.Įach fighter has their own unique moveset and attributes, giving them both strengths and weaknesses against other fighters. In addition to fighters included with the base game, sixteen fighters were made available as DLC, split into four seasons with four fighters each. Each unlockable fighter has a unique prerequisite Completing it unlocks that fighter for play.Upon unlocking a character for play in any Story Mode chapter, they become available for play in the main game.Purchasing them unlocks them for play without having to fight them. ![]() On rare occasions, unlockable characters can be found in the Shop.Defeating the intruder will unlock them for play. Upon finishing a match in some modes (either with a CPU or a human player), there is a chance a random unlockable character, referred to as an "intruder", will engage in a battle against the match's winner.Out of these 100 fighters, 40 are available by default, while the other 60 can be unlocked through four methods: All 64 veterans (56 regular fighters plus eight fighters who were part of a duo) from the original CrossClash return, alongside 36 newcomers. CrossClash II launched with 100 fighters available for play.
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